My work on Jurassic World Evolution has mainly involved mission/level design for the Chaos Theory & Campaign modes; both in the base game and Dominion Biosyn Expansion
My work on the Elite Dangerous Odyssey expansion was primarily on settlement design; including exterior spaces and the interiors of buildings
2D meets 3D. Take control of two characters at once, solving simple puzzles, collecting loot and defeating any enemies you come across
Drift around a watery rock filled enviorment, looking for stranded rafts to attach to your own - made during made during Global Game Jam 2021
A relaxing game where you fly around norse ruins, collecting materials to build your nest. Made during Global Games Jam 2019
Connect the pieces of evidence together to pin the crimes on the suspects; but keep on top of things & try to solve them as fast you can.
Fly around & destroy the terraformers to thaw the world and reveal what is hidden. Each beacon lowers the freezers defences, ready to be destroyed.
A co-operative game made during Jamfuser 2019, where players have to work together to keep machines running to process junk into sellable blocks
A 2D space combat game featuring procedural generation, full ship customisation and a contract system.
A 2D pirate themed tower defense with a twist, giving the player control of ammo management rather than tower placement.
A sci-fi twinstick shooter where you play as a security robot deployed to defend the facility from energy-based specimens that have escaped containment
Role - Graduate Designer/Full Game Designer
Responsibilities -
Role - Graduate Designer
Responsibilities -
Consideration of cover, sightlines & traversal.
In Koko 'n Dillo you control both characters at the same time.
Made during Global Game Jam 2022, with a team of 3 others. I worked primarily on the characters; including their controls, movement and abilities.
The theme was 'Duality'
Download link:
https://mrodyakin.itch.io/koko-n-dillo
Engine: Unreal Engine 4
After the Game Jam was done, I decided togo back and add in a few quality of life changes that we didn't have time to add orginally. This included
Stick it to 'em: Crimes are pouring in; stay organised solve the crimes in time or your off the case!
Made during the 2021 Epic Mega Jam with a team of 2 others. I was resonsible for controls & interaction, the 'string connection system & the tutorial.
The theme was 'Running out of space'
Download link:
https://techxorcist.itch.io/stick-it-to-em
Engine: Unreal Engine 4
Adrift: Lost at sea!
Made during Global Game Jam 2021, with a team of 2 others. I worked mainly on the boat movement, plus materials & other minor systems/mechanics
The theme was 'Lost and Found'
Download link:
https://globalgamejam.org/2021/games/adrift-4
Engine: Unreal Engine 4
In Soar your goal is to discover a world frozen in ice.
Best played with gamepad. Soar is a spaceship exploration game with light combat. The more terraformers you destroy, the more the world comes back to life.
Made during the 2020 Unreal Spring Jam, with a team of 4 others. I was primarily responsible for the plane controls & its flight. I also worked on the ship customisation, UI & particle effects.
The theme was 'What is hidden in snow comes forth in the thaw.
Download link:
https://itch.io/jam/2020-unreal-spring-jam/rate/667473
Engine: Unreal Engine 4
Made during Global Games Jam 2019, along with a team of 7 others. I was responsible for the flying mechanics and pickups. I also had a go at implmenting animations and state machines for the first time.
The theme was 'What home means to you'
Download link: https://globalgamejam.org/2019/games/feather-away-home
Engine: Unreal Engine 4
We also entered the game into SideFX's 'Made with Houdini' contest which they were running alongside Global Games Jam, and it came in 1st Place - the full details of which can be found here
Our technical artist used Houdini to generate the terrain; create a rigid body simulation of a rockslide, and generate a mesh to spawn particles on for the volumetric clouds.
Some of the comments from the judges were “Beautiful game, well done!” and “Great flying mechanic!”
The goal of the game is to grab junk that is travelling along the conveyor and take them to the machines to be processed. At the same time you must keep the machines turned on by inputting a combination of directional inputs, specific to that machine.
In Overjunked, One man's junk is another man's treasure!
Made during Jamfuser 2019, with a team of 5 others. The theme was 'Junk'. I was one of 2 techincal designers and worked on the character movement & animation; input combos and processing machines. I also did some of the simple machine animations and 2d art.
Engine: Unreal Engine 4
Stellar is 2D arcade space combat game that has you flying around procedurally generated sectors of space, fighting enemy ships & completing simple contracts; earning money to upgrade & customise your ship
This was for my Final Year project at university. The main focuses of the project were procedural generation, ship customisation, the contract system and the menu system
The project came 2nd place in the Games Technical Design category of GradEx 2019 at Staffordshire University.
The sprites I've used are made up of art by Kenney, with some modifications and adjustments.
Engine: Unreal Engine 4
The last addition I made to the project, was to add a capital ship enemy. It's a much larger ship that features 2 turrets - a homing missile launcher and flak-cannon-eqsue weapon. These both attack the player when in range, but can be targeted and destroyed.
To destroy the entire ship, the 4 engines must be destroyed, causing a chain reaction of explosions.
Other than that, the main additions were to add ship speed upgrades; a bounty contract for the capital ships and a couple changes to make identifying and locating bounty targets easier (arrow HUD element and different color for the enemy indiicator on the minimap
Protocol D101 is a sci-fi twin stick shooter set in a scientific facility researching enrgy-based aliens; which have escaped. You control a security robot deployed to contain the outbreak by eliminating the escaped aliens.
Light and contrast is used a lot to direct the player's attention and guide the player around the level.
The player must surivive for as long as possible, and has a variety of weapons at their disposal including weapons grenades and powerups.
Produced for my final collbaorative project at University, with a team of ~20.
During the project I worked as both a technical designer and project lead.
For the first month or so of the main development period, I devoted most of my time to the production aspects of development, including setting up and maintaining our source control solution; setting up sprints and tasks on Jira and troubleshooting source control issues.
In the final few weeks, once a lot of the teething problems with source control had been resolved, I spent my time on some of the particles effects and the tutorial.
From left to right, these were the particles effect I worked on: Enemy spit attack; grenade trail; pistol muzzle flash and bullet tracer; railgun muzzle flash and beam; rifle muzzle flash and bullet tracer and floating damage number.
Armada Assault is a 2D tower defense game where enemies approach in 3 lanes, and focus is on ammo management & tower upgrades, rather than tower placement.
Made for one my modules in my final year of university
The artwork used is from a few of the asset packs by Kenney, with some modifications.
Engine: Unreal Engine 4
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